Skip to content
Gamified Commerce · High-CCU Scale

Play In The Box

Burning Bros · KoreaFrontend Engineer — Performance & Reliability03/2026 — Present

Gamified e-commerce for Korean fandom merch — gacha box-opening, raffles and campaign drops including The First Fan × G-Dragon — built to survive its own launch-day traffic spikes.

Headline result

38s → 620ms

p95 latency, at ~30k concurrent users

What I delivered

  • Diagnosed and fixed a ~30k-CCU production outage: p95 latency 38s, 50k/min 5xx
  • Root causes: cache stampede, sticky 404s, unbounded HTTP socket growth
  • Authored the edge-caching + ECS auto-scaling design, validated by an in-region k6/EKS rig against production

Stack

  • Next.js 16
  • NestJS
  • Redis
  • BullMQ
  • AWS ECS
  • CloudFront
  • k6
Visit playinthebox.co.kr